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The prototype look for Ha'Doran.


Transforming Into The Third Dimension
There come times when projects need to evolve and adapt. Stories, while classic show their age just like automobiles; by their exquisite style. But when things need to be more relevant, updates need to be made.

And that is the grand thing of art work, it can always be evolved into something new if you wish it.

This year four classic Gravitywell titles will be released in the Third Dimension. "Los Malditos," "Los Malditos: Last Man Standing," "Cycle," and "Red Krewe."

Key advantages of 3D rendered art...
One disadvantage of hand rendered art is that it is time consuming, errors can be tricky to fix without destroying other qualities of the art work, and anything intricate becomes difficult to repeat or render in decent time.

Enter 3D. Consider the ability to save and record your characters and their costumes, their expressions, sets you intend to use and reuse. It is analogical to collage work or loop music; combing the work of others in a digital envirornment. These different models take the roles of plastic building blocks, look through the camera lense and arrange them in a way that is appealing.

And mistakes? Much easier to fix. Consider the top image, which was the first release of this pinup. A few changes were made to the lighting and the application of a very useful morph by Corvas were the only changes. The computer handled the rest, and the result is a much more appealing and accurate pinup of Destrella.





The "Front" image

The "Back" image

Large images can be resource costly...

One strong reason to use a pen and pencil is that when you're doing gigantic or particularly creative renders, existing 3D work can be difficult if not impossible to find. At other times your render may take up so much of your computer's resources that it becomes hard to attain.

This pinup took one week to accomplish. It was so difficult to work the colors that eventually the file had to be split into a front and a back job.

Often though, when you simply need vehicles and background work, 3D can prove immensly fast as these solid objects are often less intricate than their fleshy counterparts.

It is also possible to customize existing models to create something new and useable, which is what we have done below...

Ha'Doran Small Ship for Ancient Egyptian Canal Boat by Serrge
Thank you for reading along and support Gravitywell Productions. We enjoy our work and as such, we're sharing a special part of it with you.

Click here to download the textures for Ha'Doran Small Ship for Ancient Egytpian Canal Boat by Serrge.

License notes: Creative Commons 3.0 Attribution. TEXTURE ONLY. Commercial useage permitted.

No useage is granted for any Gravitywell Productions licensed content including but not limited to "Cycle" and "Ha'Doran."

See the included license agreement for more details.



Click here to view this pinup in the gallery.

Click here to download the textures for Ha'Doran Small Ship for Ancient Egytpian Canal Boat by Serrge.
INDEX
FILMS
COMIC BOOKS
ANIMATION
STORE
OUT OF SITE!
LINKS
Q & A
MISSION
FILM BLOG
COMIC STRIPS
MUSIC
GALLERY
INSIDE THE WELL
SUBSITES
FAN ART